Burner Tool
Using Burner Tool
As an example, to burn all WAV files for RelicCOH, open a command prompt and enter this:
"C:\Program Files\THQ\Company of Heroes\Tools\bin\burnertool.exe" "-project=BIA" "C:\Program Files\THQ\Company of Heroes\DataGeneric\BIA\Sound\*.wav" "-projectfilter=BIA" -r -noversioncheck
The first part of that is the full path to the burner tool (change this if CoH is not installed to C:\Program Files\THQ\Company of Heroes\).
The -project part and the -projectfilter parts specify what mod to use. If you're burning files from DataGeneric\BIA, set this to BIA, if
you're burning files from DataGeneric\Engine, set this to bia_engine. Finally, if burning files from DataGeneric\your_mod, set this to
your_mod. An example of using the Burner Tool with a custom mod and from a non-standard CoH install folder is shown below:
"E:\Company of Heroes\Tools\Bin\BurnerTool.exe" "-project=Funky_Testing_Mod" "E:\Company of Heroes\DataGeneric\Funky_Testing_Mod\Sound\boom.wav" "-projectfilter=Funky_Testing_Mod" -r -noversioncheck
You will also notice that this command line specifies a single file to burn, whereas the first one had a wildcard (the *) in it. The
Burner Tool supports burning one file at a time or a folder at a time. If you would prefer not to type in these long commands
each time, then try BurnerGUI, which will do it for you.Remember: Files must be inside the DataGeneric folder to be burnt, and the pipeline.ini file must have been set up. To burn sound files, they must be in .wav format and be inside a folder called Sound within your mod's DataGeneric. To burn graphics files, they should be in the same folder within your mod's DataGeneric as they would be in your mod's Data folder.
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