Company of Heroes Model Exporter
Install - Manual Install
Download the ZIP package and open it. You should see a max folder, a Shaders folder and a plugin_extra.ini file. To begin with, the contents of the max folder need to be copied to your 3DS max install directory. Next, the Shaders directory needs to be copied into:
Of course, adjust that to corespond with where Company of Heroes is installed. The third stage involves extracting certain files from the Company of Heroes game archives. Open Mod Studio, load RelicCOH.module, and for each lua file inside the data folder (that is, camera.lua, camera_ed.lua, through to textureconfig.lua), right click on it and choose 'Extract this file'. The final thing to do is to open plugin_extra.ini from the ZIP package and plugin.ini from your 3DS max folder. The plugin.ini file should look something like this:
Additional MAX plug-ins=C:\Program Files\Autodesk\3dsMax8\plugins
[Help]
You need to merge the contents of plugin_extra.ini into this file, modifying folder names as you do so. You should end up with a plugin.ini like this:
Additional MAX plug-ins=C:\Program Files\Autodesk\3dsMax8\plugins
Scripted MAX plug-ins=C:\Program Files\Autodesk\3dsMax8\scripts\PluginScripts
Scripted MAX plug-ins=C:\Program Files\Autodesk\3dsMax8\StdPlugs\stdscripts
BIA plugins=C:\Program Files\Autodesk\3dsMax8\RELIC\BIA\plugins
BIA scripted_plugins=C:\Program Files\Autodesk\3dsMax8\RELIC\BIA\Scripted_Plugins
Relic Common plugins=C:\Program Files\Autodesk\3dsMax8\RELIC\Common\Plugins
Relic Common scripted_plugins=C:\Program Files\Autodesk\3dsMax8\RELIC\Common\Scripted_Plugins
Foreign plugins=C:\Program Files\Autodesk\3dsMax8\RELIC\Foreign\Plugins
Foreign scripted_plugins=C:\Program Files\Autodesk\3dsMax8\RELIC\Foreign\Scripted_Plugins
Foreign Extensions=C:\Program Files\Autodesk\3dsMax8\RELIC\Foreign\Extensions
[Help]
After saving the edited plugin.ini, the manual installation should be complete.
Forgotten steps
There are two further steps which were not written up in the first draft of this documentation. Firstly, commandbpdatabase.lua must be copied from the WW2\Data folder (within your CoH install folder) to DataGeneric\Engine. Secondly, you must load RelicCOH into Mod Studio, and extract the entire Data\Shaders folder, and then copy this folder from WW2\Data\Shaders to DataGeneric\Engine\Shaders.