Company of Heroes Model Exporter
Preparing the model
We'll begin by making a simple model in max. Create a few boxes and spheres, and convert them to editable meshes or polys. Then save it as detailed in the previous stage. For me, this is:
Exporting
Press the yellow 'BIA' button on the CoH tools toolbar labelled 'BIA Model Export'. A popup
should appear. From the Files dropdown select Reference, tick the 'Force Full Export' box
and then press the export button.
You'll get an error/warning popup saying "Warning: Unable to create a revision control
object. Will not copy shared textures to generic.", ignore this for now and press "OK". Next
you'll get an error like this one:
You have to burn the file from DataGeneric yourself. Open
BurnerGUI (or run the burner from the command line) and burn the Art directory of your mod's
DataGeneric folder:
Congratulations. You should now have various model related files in Data, DataArtHigh and
DataArtLow. However, you will not be able to see the model ingame yet as it has no textures
assigned to it.